FIELD MANUAL · VERSION 1.13.0

From first night to Primordial Heart.

Everything the in-game guide keeps brief, written out in full: what to do, why it matters, and how every system carries you toward Tier 10.

SurvivePrepareDescendReturn
01

START HERE

Your first hour in the Overworld

Mobs & Flobs does not replace survival Minecraft. It puts a repeatable adventure loop underneath the world you already build, mine, and defend.

  1. 01

    Receive your bound kit

    Join a world and make room for the Riftfinder, Riftfang relic, Riftbound armor, and Wayfarer’s Rations.

  2. 02

    Learn the four controls

    Press G for the in-game guide, R for the Rift Soul, H for HUD modes, and left bracket ([) for the Realm Ledger.

  3. 03

    Survive a Flobfall

    Fight named night threats for Gel, Shards, relic experience, and Essence. Ordinary daytime survival still matters.

  4. 04

    Follow the Riftfinder

    Its compass needle automatically binds to your next safe rift site and does not retarget while you travel.

  5. 05

    Clear the delve

    Fight five encounters across three chambers, follow the private guide motes, and defeat the Flobberwock.

  6. 06

    Return stronger

    Loot the cache, gain a farther tier, reshape your relic with Essence, and prepare for the next band.

02

CONTROLS

Four keys and one context-aware compass

The mod keeps its permanent controls small. All damage, progression, rewards, and rift state remain server-authoritative.

RUnleash or recall your Rift Soul
HCycle the HUD through Expanded, Hidden, and Compact
GOpen the in-game Field Guide
[Open the 30-day Realm Ledger
Right-click FinderChart, enter, resume, or return—whatever the rift needs next

You can change R, H, G, and [ in Minecraft's normal key-bind menu. Dropping the relic remains a fallback way to manifest its Soul.

03

THE LONG DESCENT

Ten tiers across four bands

Victory advances your deepest completed tier, strengthens your Riftbound armor at major thresholds, and charts a farther site. Tiers 1–3 teach the loop; Tiers 4–10 enforce the preparation shown below.

TierBandPartyWeaponArmorFlobcakes
T1Hollow Fringe1Lv. 1Rank I0
T2Hollow Fringe1Lv. 2Rank I0
T3Hollow Fringe2Lv. 3Rank I1
T4Gloamworks2Lv. 4Rank II2
T5Gloamworks3Lv. 5Rank II2
T6Gloamworks3Lv. 6Rank II2
T7Mawdeep3Lv. 7Rank III3
T8Mawdeep4Lv. 8Rank III3
T9Mawdeep4Lv. 9Rank III3
T10Primordial Heart4Lv. 10Rank III4
ARMOR RANK II

Clear Tier 3

Your full Riftbound set reforms as diamond gear with stronger protection.

ARMOR RANK III

Clear Tier 6

The set reforms as netherite gear and reaches its final armor rank.

REPLAYABLE

Tier 10 remains open

The Primordial Heart stays available after completion for mastery and leaderboard runs.

04

SURVIVE

Flobfall turns the night into preparation

From world time 13,000 through 22,999, ordinary hostile mobs can awaken with names and affixes while bounded Nightflobs emerge nearby. Peaceful mode and disabled mob spawning are respected.

GREEN

Quivering Flob Gel

Reliable from Flobs. Combine four Gel with two Hollow Mob Shards at a Field Forge to make a Delver's Flobcake.

AMETHYST

Hollow Mob Shards

Common from Mobbed enemies and richer from elites and bosses. Shards now have one job: fueling Field Forge recipes.

GOLD

Essence

Earned from named threats, delve enemies, bosses, and completions. Spend 50 Essence to reshape your relic at a smithing table.

PREPARATION

Delver’s Flobcake

Sneak-use the Riftfinder on a crafting table with four Gel and two Shards. Deeper tiers require a visible supply before entry.

05

PREPARE

One relic, two forms, a shared Soul

Your relic is persistent rather than disposable. Its name, level, form, and experience survive death, restarts, material upgrades, and manifestation.

Blade

StartRift Lance
A precise ranged strike for 20 mana.
Level 2Riftmark
Lance marks a survivor; your next normal melee hit ruptures it and restores mana.
Level 3Flob Burst
Sneak-use to damage and throw back nearby hostiles.
Level 5Piercing Lance
Rift Lance reaches as many as three lined-up targets.

Cleaver

StartMobbreaker
A heavy frontal cleave for 25 mana.
Level 2Fracture
Wounded Mobbreaker targets are slowed.
Level 3Faultline
Sneak-use to damage and launch enemies in a line.
Level 5Wide Cleave
Mobbreaker reaches a larger group in front of you.
NAME IT

The identity persists

Rename the relic at an anvil. Its visible weapon name also becomes the overhead identity of the manifested Rift Soul.

50 ESSENCE

Mold Blade ↔ Cleaver

Hold the relic, crouch, and use a smithing table. The complete transaction either spends exactly 50 Essence and changes form or does nothing.

RIFT SOUL

Send the weapon to fight

Press R to transfer the bound weapon and armor into a skinned Soul. Nearby hostiles turn on it, while accepted damage remains linked to you.

20 SECONDS

Collapse is not loss

A fallen Soul returns the complete bound loadout and reforms after a visible cooldown. Full inventories and dimension changes preserve custody.

06

CHART

The Riftfinder remembers the road

Each player receives a deterministic next site for their current tier. The Finder looks for safe terrain asynchronously, so generating unexplored land does not freeze the server.

1

Wait for attunement

The HUD reports charting progress. If no valid site exists in the band, the search retries automatically.

2

Follow the needle

The target is sticky. Walking in another direction never silently swaps the compass to a different ruin.

3

Stand in the artifact

Within four blocks the HUD says STEP INTO ARTIFACT. Remain for one deliberate second to descend.

A valid surface site needs a continuous natural approach. Previously stranded old sites receive a bounded causeway or mooring without changing their permanent dungeon binding.

07

DESCEND

Three chambers, five encounters, one Flobberwock

Every site keeps an eight-to-twelve-room graph generated from its permanent seed. Rooms branch and loop, but gates remain real progression cuts that cannot be bypassed.

Chamber IopeningeliteChamber IIopeningeliteChamber IIIFlobberwock
FLOB SWEEP

Jump the living row

A slime-and-honey line travels across open floor. Solid architecture becomes a natural gap rather than being overwritten.

RIFT PULSE

Leave the glowing center

A visible ring and sound telegraph the center before a terrain-safe blast.

GUIDE MOTES

Follow the real route

Private end-rod trails pass through doors and corridor bends instead of pointing through solid rock.

SIDE CACHE

Explore before you leave

Every fresh run contains one branded cache in a side room. Repairs preserve its inventory and never refill an emptied cache.

Read the name before the affix punishes you

Quickened
Moves with persistent native speed.
Rimebound
Successful hits briefly slow you.
Hollow-Eyed
Successful hits drain mana.
Blackened
A hit brings short darkness, but the attacker glows so you can answer it.
Ironbound
Wears visible armor and can rarely drop damaged Riftworn salvage.
08

RETURN

Failure preserves the adventure

The run belongs to its persisted party. A death or disconnect has a defined recovery path rather than deleting the whole delve.

SOLO DEATH

Repeat only the encounter

You return outside the same rift. The current encounter resets; opened gates, site claim, and tier position remain.

PARTY DEATH

Survivors keep fighting

The fallen member is ejected and may step back through the artifact while the remaining party continues.

LEADER OFFLINE

The delve pauses safely

Members are ejected and the leader can resume later. A non-leader disconnect simply leaves the active roster.

VICTORY

Sixty seconds to loot

Present members receive progression and rewards. The Finder can return you early; otherwise the visible countdown exits automatically.

09

LEAVE A MARK

The Realm Ledger records completed delves

Press the left bracket ([) to view the same rolling 30-day record published on the website. Rankings compare deepest tier, Flobberwock final blows, credited clears, fastest clear, then player name.

PARTY FAIRNESS

One run, individual credit

Every present rewarded member receives a clear. Exactly one member receives the Flobberwock final blow.

COMMUNITY-TRUSTED

Verified, not called cheat-proof

Enrolled realms sign exact completion facts. Duplicate delivery is rejected, but community server operators remain community-trusted.

PRIVATE BY DESIGN

No chat, inventory, or location

Public records contain identity, relic details, tier, boss credit, and duration—not IP addresses, world names, chat, or credentials.

OFFLINE-SAFE

Rewards never wait for the network

Completion is granted first. A bounded local outbox retries delivery without blocking the server tick.

Open the live Realm Ledger →
10

RECOVERY

Commands are escape hatches, not the main loop

Both /maf and /mobsandflobs work without cheats. Use them when an ordinary in-world action is unavailable or when you need a precise status report.

/maf status

Inspect relic growth, Essence, readiness, charting, and the persisted run.

/maf help

Read a text-only fallback for the Field Guide.

/maf start

Chart, enter, or resume when the Finder interaction is unavailable.

/maf resume

Repair and return to an unfinished delve.

/maf leave

Return to the Overworld while preserving the active run.

/maf abandon

End the run, release its site, and receive no tier progress.